DarkFall – Jan 28 Patch Notes

The new patch is live and the details are now available.
Fixed several issues relating to virtual address space.
Fixed handling of unstable and drifting system clocks.
Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
Fixed a bug where you could not destroy a city structure, if it had been disabled before a conquest challenge was initiated.
Fixed a bug where sometimes the disabling blow effect did not show up on players.
Changed so that if in game mode you press any of the shortcut keys to toggle i.e. mini map/paperdoll, these windows will not show up again in GUI mode.
Fixed a problem where your mount would stop if you tried to sidestep while mounted (you should not be able to sidestep while mounted).
Fixed tool tips for items placed on player vendors.
Fixed a bug that let you bind stone recall, house recall and teleport while doing a trade route run.
Fixed a bug in the persistence of trade route runs.
Fixed a problematic village in ‘three pirates’ where the large villa was placed inside a regular house.
Fixed so that healing spells or buffs that land on target’s back do not produce blood anymore.
Fixed a bug that could block player trading, if the player who initiates the trade dies before the trade is accepted by the other player.
Fixed a problem regarding the clan boards.
Added system message for damage on clan stones and siege stones.
Changes to Sea Fortress Timers: Sea Fortresses go vulnerable again after 3 days with a random factor of +-4 hours.
Quest fixes.
Quest updates.
Visual updates to trees.
Visual updates to rocks.
Visual updates to harvesting and skinning tools.
More Kobold spawns have been introduced around the starting areas.
Monsters strafe and run away less often.
Fixed a bug that caused some mobs to stay in run mode and never stand still.
Increased reagent drop for some low level monsters.
SFX Updated for the following:
Water Magic:
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Ice Storm
Clear thoughts
Blizzard
Cold Shield
Cold Ward
Frostbite
Delayed shot
Slow
Necromany:
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Bludgeoning weakness
Mental weakness
Piercing Weakness
Slashing Weakness
Undeath
Unholy Caress
Unholy Flames
Vampiric Touch
Other:
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Mortar Cannon Impact
Player Water Splashes
Cold Damage Impact