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	<title>Strict Machine</title>
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	<link>http://strictmachine.me</link>
	<description>Nectar of the wonderful electric</description>
	<lastBuildDate>Mon, 22 Feb 2010 17:48:28 +0000</lastBuildDate>
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		<title>Eschalon: Book II Teaser Video</title>
		<link>http://strictmachine.me/?p=728</link>
		<comments>http://strictmachine.me/?p=728#comments</comments>
		<pubDate>Mon, 22 Feb 2010 17:45:31 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=728</guid>
		<description><![CDATA[Eschalon: Book I is one of the better turn based RPGs released in the last few years. I suppose it&#8217;s not such a crowded marketplace for that genre of games these days, but it&#8217;s still one of my favorites. I&#8217;ve been following the development of Book II for quite some time and over the weekend [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://basiliskgames.com/book1.html">Eschalon: Book I</a> is one of the better turn based RPGs released in the last few years. I suppose it&#8217;s not such a crowded marketplace for that genre of games these days, but it&#8217;s still one of my favorites. I&#8217;ve been following the development of <a href="http://basiliskgames.com/book2.html">Book II</a> for quite some time and over the weekend a <a href="http://www.youtube.com/watch?v=pcxtmDaHZls">teaser trailer </a>was released. While the development is running a little behind schedule, it should release this year. I&#8217;m guessing late spring or early summer, but there&#8217;s no hard date yet.<br />
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		<item>
		<title>Paragus &#8211;  Progression and Sieging</title>
		<link>http://strictmachine.me/?p=718</link>
		<comments>http://strictmachine.me/?p=718#comments</comments>
		<pubDate>Thu, 11 Feb 2010 01:04:34 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=718</guid>
		<description><![CDATA[
Paragus has a new post up about Darkfall where he reviews his progress over the last 2.5 months and writes about the sieging mechanics.
The article is definitely worth a look. I&#8217;m approaching two months into the game, but my skills have developed differently than his. For one, I don&#8217;t think I&#8217;m putting as much time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://strictmachine.me/wordpress/wp-content/uploads/2009/12/darkfall_logo_dragon_bigger.png"><img src="http://strictmachine.me/wordpress/wp-content/uploads/2009/12/darkfall_logo_dragon_bigger.png" alt="darkfall_logo_dragon_bigger" title="darkfall_logo_dragon_bigger" width="73" height="73" class="alignright size-full wp-image-494" /></a><br />
<a href="http://www.mmorpg.com/blogs/Paragus1/022010/5732_Darkfall-Progression-and-Sieging">Paragus</a> has <a href="http://www.mmorpg.com/blogs/Paragus1/022010/5732_Darkfall-Progression-and-Sieging">a new post</a> up about Darkfall where he reviews his progress over the last 2.5 months and writes about the sieging mechanics.<br />
The article is definitely worth a look. I&#8217;m approaching two months into the game, but my skills have developed differently than his. For one, I don&#8217;t think I&#8217;m putting as much time as he is into the game. Also, I&#8217;ve focused less on Magic and more on Melee. My greatsword mastery is in the late 30s and the base greatsword skill is in the mid 80s. Looking through his notes, I need to push a little harder on Archery. My Archery was around 60 points the last time I checked. I find that I PvE a lot so bringing up the damage for my bow would be really helpful. My Strength and Wisdom have developed a lot faster than his, but again it&#8217;s just a matter of where you spend your time. PvE and Crafting consume the bulk of mine.<br />
On the topic of siege mechanics he raises some great points. The issue of bindstone kicking is always a hot topic on the forums. Personally, I&#8217;d like to see it removed from the game. If we&#8217;re to have any sort of large scale fast travel for long distances, I&#8217;d prefer just a handful of moongates that open on a set schedule to other moongates. Even with that I would only want to see very few gates and very limited schedules of possible use. </p>
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		<title>Darkfall &#8211; Proposal for Enhancement</title>
		<link>http://strictmachine.me/?p=696</link>
		<comments>http://strictmachine.me/?p=696#comments</comments>
		<pubDate>Fri, 05 Feb 2010 16:09:21 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=696</guid>
		<description><![CDATA[
I was thinking about the new player system revealed yesterday and thought I&#8217;d write down a few ideas for Darkfall.
Goals
Reduce the abuse of the wardec system for griefing in NPC cities.
Make the NPC cities slightly safer for newer players by lowering their value to other players instead of artificial, temporary invulnerability.

Ensure that players can still [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://strictmachine.me/wordpress/wp-content/uploads/2009/12/darkfall_logo_dragon_bigger.png"><img src="http://strictmachine.me/wordpress/wp-content/uploads/2009/12/darkfall_logo_dragon_bigger.png" alt="darkfall_logo_dragon_bigger" title="darkfall_logo_dragon_bigger" width="73" height="73" class="alignright size-full wp-image-494" /></a><br />
I was thinking about the new player system revealed yesterday and thought I&#8217;d write down a few ideas for Darkfall.</p>
<p><strong>Goals</strong></p>
<li>Reduce the abuse of the wardec system for griefing in NPC cities.</li>
<li>Make the NPC cities slightly safer for newer players by lowering their value to other players instead of artificial, temporary invulnerability.
</li>
<li>Ensure that players can still be killed in cities.</li>
<p>&nbsp;<br />
<strong>Disclaimer</strong></p>
<p>A lot of balance and adjustment would be needed to make sure this system wouldn&#8217;t be abused. Consider the details below as a rough guideline of the concept, not hard rules for implementation.</p>
<p><strong>Concepts</strong></p>
<p>Add both stationary and patroling city guards to NPC cities.</p>
<p>Attack or kill a blue player in an NPC city within sight of a city guard and you&#8217;re now wanted by the guard. Assisting such a player with buffs or heals would confer the same status to the assistant. &#8216;Attack&#8217; could be defined as the same conditions that would normally turn you grey.</p>
<p>The city guard goes after the attacker and assistants. This may involve one or more guards. The guards should be very difficult to kill.</p>
<p>Your options at this point are: Fight the guards, Flee, or Bribery.</p>
<p>If you are killed by the city guard, you have no tombstone. They take all of your inventory.</p>
<p>If you manage to flee the city and escape the guard, you&#8217;re now on a wanted list and considered to be an outlaw. The city guard in all of that race&#8217;s cities will attack on sight. For a higher fee than before, they could still be bribed to leave you alone and remove you from the wanted list.</p>
<p>Players can review the wanted list, hunt those players on it, kill them, and receive a small reward from the city guard. The balance for this component would need careful adjustment to prevent farming abuse. It might not be workable, but I like the idea of a bounty system&#8230;</p>
<p>The more offenses you commit without being killed by the guard or clearing your name from the list by bribing them increases your bounty. You become more of a priority to be hunted by other players as your value to them increases.</p>
<p><strong>A system similar to this would offer several benefits:<br />
</strong></p>
<li>Players can still be killed within NPC cities.
</li>
<li>NPC cities offer partial protection to players whether they are in a clan or not.
</li>
<li>If you want to kill someone in an NPC city, you can. It will come with a cost as a disincentive to griefing. Either you&#8217;re tough enough to handle the city guard or you&#8217;re spending coin to take down an enemy.
</li>
<li>Griefing in NPC cities would be reduced as the activity now has a cost in either your life and inventory or just gold. Killing naked newbies or newbies in general within a city would have such a low reward that it&#8217;s not worth the effort.
</li>
<li>New players will be more likely to join a clan as their safety in cities is no longer diminished.
</li>
<li>Depending on the patrols and guard locations there may be some dark alleys where you could take someone down without being seen. Fear the alley.
</li>
<li>A fun, new bounty system is added to the game. Being a bounty hunter could be an exciting way to play the game. We could even see clans that focus on hunting outlaws.
</li>
]]></content:encoded>
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		</item>
		<item>
		<title>Darkfall &#8211; Changes for New Players</title>
		<link>http://strictmachine.me/?p=684</link>
		<comments>http://strictmachine.me/?p=684#comments</comments>
		<pubDate>Thu, 04 Feb 2010 23:05:08 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=684</guid>
		<description><![CDATA[Tasos posted details concerning a forthcoming update to the game for new players. This is just one of the many changes they&#8217;re working on to address the new player experience in Darkfall. Is it a step in the right direction? Maybe, but there are other issues concerning the alignment system, wardecs, farming alignment, and more [...]]]></description>
			<content:encoded><![CDATA[<p>Tasos <a href="http://forums.darkfallonline.com/showthread.php?t=233778">posted details concerning a forthcoming update</a> to the game for new players. This is just one of the many changes they&#8217;re working on to address the new player experience in Darkfall. Is it a step in the right direction? Maybe, but there are other issues concerning the alignment system, wardecs, farming alignment, and more that I think could have a larger impact to the newbie experience. </p>
<p>Regardless, I&#8217;m cautiously optimistic that this is a good move. As long as they respond quickly to any abuse that arises through the newbie system by patching and refining the feature, it could certainly help. The <a href="http://forums.darkfallonline.com/showthread.php?t=233779">forum thread discussing the changes</a> is already 13 pages long and growing.</p>
<blockquote><p>&#8230;.<br />
We’re introducing a new feature possibly as soon as the next patch which provides optional protection against player attacks to brand new players. This functionality is very limited and only lasts a few hours but it should be enough to allow someone logging into Darkfall for the first time to learn to control his character and to get his bearings while still having proper access to the live game. </p>
<li>If you’re a new player entering the game for the first time, newbie protection is on by default. There&#8217;s an option to turn it off if you don&#8217;t want it.</li>
<li>You won&#8217;t be able to damage other players and other players won&#8217;t be able to damage you.</li>
<li>You can only damage monsters.
</li>
<li>The protection only lasts for a few hours of gameplay. There&#8217;s a visible count-down timer. You’ll get a warning before the protection expires</li>
<li>The protection is active only in the racial starting areas. If you wander outside your starting area, you’ll get a warning and if you don’t return within a couple of minutes, you will lose the protection.</li>
<li>There’s a visual indicator that signifies you’re a new player with protection on.</li>
<li>You can trade and interact with NPCs without restrictions</li>
<li>You cannot use any items that cause structural or player damage (battle spikes, warhulks, cannons, ships etc.)
</li>
<li>You cannot use mounts</li>
<li>You cannot unspawn objects</li>
<li>You cannot teleport
</li>
<li>You cannot use Runestones
</li>
<li>You cannot use portals including Nexus
</li>
<li>You cannot create a clan
</li>
<li>You can give and receive buffs and heals
</li>
<li>You can join a clan
</li>
<li>Newbie protection works only for new accounts
</li>
<li>You cannot skill up on other players or be used to skill up on</li>
<p>&#8230;.
</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>DarkFall &#8211; Jan 28 Patch Notes</title>
		<link>http://strictmachine.me/?p=680</link>
		<comments>http://strictmachine.me/?p=680#comments</comments>
		<pubDate>Thu, 28 Jan 2010 17:18:52 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=680</guid>
		<description><![CDATA[
The new patch is live and the details are now available.
Fixed several issues relating to virtual address space.
Fixed handling of unstable and drifting system clocks.
Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
Fixed a bug where you could not destroy a city structure, if it had [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://strictmachine.me/wordpress/wp-content/uploads/2009/12/darkfall_logo_dragon_bigger.png"><img src="http://strictmachine.me/wordpress/wp-content/uploads/2009/12/darkfall_logo_dragon_bigger.png" alt="darkfall_logo_dragon_bigger" title="darkfall_logo_dragon_bigger" width="73" height="73" class="alignright size-full wp-image-494" /></a><br />
The new patch is live and the <a href="http://forums.darkfallonline.com/showthread.php?p=4025537#post4025537">details are now available</a>.</p>
<p>Fixed several issues relating to virtual address space.<br />
Fixed handling of unstable and drifting system clocks.<br />
Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.<br />
Fixed a bug where you could not destroy a city structure, if it had been disabled before a conquest challenge was initiated.<br />
Fixed a bug where sometimes the disabling blow effect did not show up on players.<br />
Changed so that if in game mode you press any of the shortcut keys to toggle i.e. mini map/paperdoll, these windows will not show up again in GUI mode.<br />
Fixed a problem where your mount would stop if you tried to sidestep while mounted (you should not be able to sidestep while mounted).<br />
Fixed tool tips for items placed on player vendors.<br />
Fixed a bug that let you bind stone recall, house recall and teleport while doing a trade route run.<br />
Fixed a bug in the persistence of trade route runs.<br />
Fixed a problematic village in &#8216;three pirates&#8217; where the large villa was placed inside a regular house.<br />
Fixed so that healing spells or buffs that land on target&#8217;s back do not produce blood anymore.<br />
Fixed a bug that could block player trading, if the player who initiates the trade dies before the trade is accepted by the other player.<br />
Fixed a problem regarding the clan boards.<br />
Added system message for damage on clan stones and siege stones.<br />
Changes to Sea Fortress Timers: Sea Fortresses go vulnerable again after 3 days with a random factor of +-4 hours.<br />
Quest fixes.<br />
Quest updates.<br />
Visual updates to trees.<br />
Visual updates to rocks.<br />
Visual updates to harvesting and skinning tools.<br />
More Kobold spawns have been introduced around the starting areas.<br />
Monsters strafe and run away less often.<br />
Fixed a bug that caused some mobs to stay in run mode and never stand still.<br />
Increased reagent drop for some low level monsters.</p>
<p>SFX Updated for the following:</p>
<p>Water Magic:<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Ice Storm<br />
Clear thoughts<br />
Blizzard<br />
Cold Shield<br />
Cold Ward<br />
Frostbite<br />
Delayed shot<br />
Slow</p>
<p>Necromany:<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Bludgeoning weakness<br />
Mental weakness<br />
Piercing Weakness<br />
Slashing Weakness<br />
Undeath<br />
Unholy Caress<br />
Unholy Flames<br />
Vampiric Touch</p>
<p>Other:<br />
&#8212;&#8212;&#8211;<br />
Mortar Cannon Impact<br />
Player Water Splashes<br />
Cold Damage Impact</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DarkFall Skills and Requirements Chart 1.0</title>
		<link>http://strictmachine.me/?p=670</link>
		<comments>http://strictmachine.me/?p=670#comments</comments>
		<pubDate>Tue, 26 Jan 2010 20:16:20 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=670</guid>
		<description><![CDATA[Just a quick note to let everyone know that the document has reached a stable state and it&#8217;s about as complete as it&#8217;s going to get. There are two skills missing: Mirdain Elfsight and Orkish Brutality. If you know the requirements for those two skills, let me know!
In the meantime, you can find the latest [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick note to let everyone know that the document has reached a stable state and it&#8217;s about as complete as it&#8217;s going to get. There are two skills missing: Mirdain Elfsight and Orkish Brutality. If you know the requirements for those two skills, let me know!</p>
<p>In the meantime, you can find the latest version via the &#8216;Resources&#8217; link in the upper right of this page or <a href="http://strictmachine.me/?p=516">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DarkFall &#8211; Journey Across Agon</title>
		<link>http://strictmachine.me/?p=574</link>
		<comments>http://strictmachine.me/?p=574#comments</comments>
		<pubDate>Tue, 26 Jan 2010 19:38:46 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=574</guid>
		<description><![CDATA[My adventures in DarkFall continue and this past weekend I had a few goals to accomplish that led me to explore a lot of Agon. If you click on the map to the right you&#8217;ll see pink dots tracing my path through the wilds. The journey began with just three objectives:

See Yssam


Complete Several Title Quests


Visit [...]]]></description>
			<content:encoded><![CDATA[<p><a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/dftrip.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_dftrip.jpg' alt='dftrip' class='ngg-singlepic ngg-right' /></a>My adventures in DarkFall continue and this past weekend I had a few goals to accomplish that led me to explore a lot of Agon. If you click on the map to the right you&#8217;ll see pink dots tracing my path through the wilds. The journey began with just three objectives:</p>
<li>
See Yssam
</li>
<li>
Complete Several Title Quests
</li>
<li>
Visit Rubaiyat
</li>
<p><br/><br />
Easy right? Yes, but this took most of the weekend and as you can see from the dots, I traveled extensively. This was a great trip. <strong>My graphics settings are turned down low with no shadows, vegetation at minimum, and post processing off</strong>, but I hope you enjoy the screens from the travel. <a href="http://strictmachine.me/?page_id=571">Visit the Gallery</a> if you&#8217;d like to view all 45 images.<br />
<br/><strong>Yssam</strong><br />
I&#8217;ve read that Yssam is a jungle, rich in resources and beautiful to see. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df53.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df53.jpg' alt='df053' class='ngg-singlepic ngg-right' /></a><br />
There&#8217;s also a clan or two in that area that I hear good things about so I wanted to scout the island. My character is Human so I began not far from Sanguine by heading North for a while before I turned East with an eye towards Yssam. Traveling through the Southeastern edges of the Orklands was very quiet. I expected more trouble there, but it was one of the most uneventful portions of the trip.<br />
After a long swim to avoid a nest of sharks, I reached the tip of Yssam. I felt like I was entering Jurassic Park as all the flora is oversized and I felt no bigger than an ant by comparison. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df56.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df56.jpg' alt='df056' class='ngg-singlepic ngg-left' /></a>Traveling across Yssam I noticed a theme of golden statues and structures giving an Ican feel to the landscape. Oh, and beware the raptors. If I only had a jeep perhaps I&#8217;d feel more secure.<br />
<a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df91.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df91.jpg' alt='df091' class='ngg-singlepic ngg-right' /></a> However, my horse served just as well and I found myself thinking of returning to the mainland after visiting for most of the evening. The atmosphere of the jungle, ancient ruins, and towering waterfalls were worth the swim.<br />
<br/><strong>Agon&#8217;s Northern Heights</strong><br />
I needed to reach Maghnir to regroup with friends so I took a Northern route on my return to the mainland. The snowy peaks were a nice touch, but I was most impressed with the active volcano! Trees too close to the lava burned and where the lava rushed into the water you could see the magma steaming.<a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df102.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df102.jpg' alt='df102' class='ngg-singlepic ngg-right' /></a> As I approached my destination, I discovered a tunnel under the mountain that stretched below the city. Taking a wrong turn or two I quickly found myself knee deep in Crypt Lords and their friends. Perfect! I need Deadeyes for one of my title quests. Unfortunately the Crypt Lords were too strong and I was beaten badly. That&#8217;s the second time I tried fighting the Crypt Lords and the second time they pounded me into my tombstone. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df107.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df107.jpg' alt='df107' class='ngg-singlepic ngg-left' /></a>To finish that quest I needed Deadeyes that lived alone. I found a promising location on the map deep in Mahirim territory. It would be a risky trip surrounded by reds, but I needed that quest so I restocked my supplies at the bank, healed up a mount, and headed West into the unknown.<br />
<br/><strong>Tribelands and The Undead</strong><br />
The Mahirim were more active than the Orks and I encountered several, but managed to escape as I moved towards the coastline. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df116.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df116.jpg' alt='df116' class='ngg-singlepic ngg-right' /></a>I actually had more trouble from the Mahirim wilderness bank&#8217;s zap tower that I wandered into than the filthy dogmen themselves. I hear they all have fleas, so beware. Once I reached the coast, I swam to the Island at Vellenyth to find my lonely Deadeyes. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df117.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df117.jpg' alt='df117' class='ngg-singlepic ngg-left' /></a> They put up a strong fight and while I didn&#8217;t die I soon learned to hide among the ruins to avoid being outnumbered and open to their volley of arrows. One by one, sometimes two, I took them down. They hammered me relentlessly and my armor shattered. Soon I was down to scraps of scale mail hanging from my chest. What&#8217;s that? A breeze? Of course, they, like every other creature in the game knocked off my pants. At this point I only had four more Deadeyes to go. I could take them with just a shirt and helmet if I had to. Then, the worst happened. My greatsword, whittled down to a toothpick, finally broke as I crushed a Deadeye&#8217;s skull. I only recently mastered the greatsword and my other combat skills are all so very weak. Thus began a game of cat and mouse as I tried a one handed sword, my bow, and fire magic to take them down. I finished off one more Deadeye and my supply of sulfur was gone. It was looking grim. I needed three more Deadeyes and I couldn&#8217;t put out enough damage to do the job. Searching the map, I decided my best option was to head south into friendly Mirdain territory to resupply. It wasn&#8217;t long before I returned and put the undead back into their graves.<br />
<br/><strong>Mirendil</strong><br />
Worn out from the struggle with the Deadeyes, it was nice to see friendly territory again. Mirendil, and the Mirdain cities in general, are really a sight to see. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df126.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df126.jpg' alt='df126' class='ngg-singlepic ngg-left' /></a>The floating city with waterfalls pouring off the edges really took my breath away. Of all the city architecture I have seen so far in the game, I think Mirdain easily places first as the most beautiful. I suppose this is fitting since I like Alfar cities the least. Although pretty, Mirdain cities aren&#8217;t always very functional. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df145.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df145.jpg' alt='df145' class='ngg-singlepic ngg-right' /></a>I had to go up and down elevators and generally run around far too much to get to the vendors and bank in these towns. I suppose that&#8217;s the trade off between beauty and functionality. With the Deadeyes vanquished it was time to head back to the Human lands to turn in my quest and prepare to finish another. Zombies were next on my list. My reputation as the terror of the undead was growing.<br />
<br/><strong>Southeastern Agon &#8211; Where the Griefers Like to Party</strong><br />
The journey back to the human starting areas was easy and I spent some time around Copperdale annihilating zombies. Copperdale, and the human starting cities, tend to be a hotbed of death and destruction as Reds harvest newbies like those naked ganks are more valuable than rare ore. You&#8217;ll find normal PvP as well as griefing in this area. There are even small clans of just a few people who wardec all other minor clans (or especially NEW) to attack in the NPC cities. It&#8217;s a legitimate style of play, but excessive griefing drives away newer players when all they want is to complete that goblin quest. As they say, &#8220;Welcome to DarkFall&#8221;.<br />
I grew tired of the slow number of zombie shamblers spawning around Copperdale and searched the map for a better location.<a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df161.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df161.jpg' alt='df161' class='ngg-singlepic ngg-right' /></a> The crescent shaped island in the Silver Sea was annotated with a reference to zombies. It sounded promising so off I went with a friend to slay more of the undead. It wasn&#8217;t that great of a location for zombies as there weren&#8217;t that many. However, we did enjoy the quiet isolation far from the starter towns. We even had a chance to sneak around in a chaos city on the island. It looks like a great harbor town for pirates. Yar!<br />
Later, after having ground so many zombies into dust that I couldn&#8217;t stand to see another, I traveled towards the Southeastern shore of Agon in search of Bone Knights. In my duo, we had already decimated a dozen Giant Skeletons. All I needed were just a handful of Bone Knights and I could mark another title quest off the list. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df168.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df168.jpg' alt='df168' class='ngg-singlepic ngg-right' /></a> I encountered a region down south that looked as though the earth was raked by giant claws and one of them stretched into a deep canyon. Peering over the edge I could see ruined structures below and my map references suggested a dungeon could be found down there as well. I&#8217;ll have to come back and visit the caverns in the canyon later as I couldn&#8217;t wait to finish off those knights. The knights weren&#8217;t difficult and there was a chaos stone nearby with some reds fighting one another. I circled around them, quickly sneaking in to bind myself to the chaos stone. Eventually the Bone Knights fell and I made my way North to turn in my quests. I had crossed much of the world. I had seen Yssam and completed my quests. All that was left was to make my way to Rubaiyat. This would turn out to be the most harrowing part of the journey&#8230;.<br />
<br/><strong>The Red Dragon</strong><br />
You hear stories of slaying Dragons, adventure, and lairs filled with gold and jewels. Well, let me just say that&#8217;s all very exciting, but when it&#8217;s just you and your horse riding across the map, a Red Dragon will send you running for a place to hide. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df174.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df174.jpg' alt='df174' class='ngg-singlepic ngg-left' /></a> As I traveled West through the edge of Alfar lands, I heard this incredible roar as the earth trembled around me. I looked back over my shoulder and saw one of the most feared creatures in Agon, a Red Dragon. He circled me and decided I would be a tasty appetizer. I, naturally, wanted no part of this so I searched for cover. Luckily, there was giant tree nearby with a raised bundle of roots. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df179.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df179.jpg' alt='df179' class='ngg-singlepic ngg-right' /></a> It looked like I might be able to get in there and escape the dragon. Seconds dragged on as I weaved and dodged my horse to the tree and scuttled underneath. Just as I slipped inside, the tree shook with the earth shattering sound of the dragon attacking the tree. He knew where I was, but I was safe. He couldn&#8217;t reach me. I risked peeking out from under my tree and saw him relentlessly circling, waiting, and attacking my location. On one occasion he managed to clip me with a burst of dragon&#8217;s fire. Half my health vanished in an instant.<a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df180.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df180.jpg' alt='df180' class='ngg-singlepic ngg-left' /></a> The dragon was persistent. Apparently he hadn&#8217;t eaten in a while. He tried so hard to burn that tree, but it held and I took a break for a few hours hoping he would be gone when I returned. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df181.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df181.jpg' alt='df181' class='ngg-singlepic ngg-right' /></a> Again luck was with me as he was indeed gone when I logged back in later in the evening. The trip through the Northern edge of the Alfar lands was quiet after eluding the dragon.<br />
<br/><strong>Southwestern Agon &#8211; Rubaiyat Awaits</strong><br />
I reached Mirdain lands again on my way to the Southwestern island. As before, they did not disappoint and I captured several screenshots of stunning tree cities. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df185.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df185.jpg' alt='df185' class='ngg-singlepic ngg-right' /></a> It wasn&#8217;t too long before I needed another swim and surprise, the sharks were waiting for me. <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df195.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df195.jpg' alt='df195' class='ngg-singlepic ngg-left' /></a> Ruby is my least favorite area of Agon. It&#8217;s an uninhabitable desert. The developers did a great job of putting together a location that looks a bit like visiting the surface of the moon &#8211; if it were brown. It&#8217;s desolate and empty. All it lacks are tumbleweeds.<br />
My journey was complete. I&#8217;ve now had a small taste of almost all the major regions of Agon. Only Niflheim in the frozen Northwest and Carin (Rubaiyat in a different shade of brown?) in the Southeast remain to be visited. While I didn&#8217;t take many screenshots there, I did snap one more picture as I rode out of the region last night and through the Alfar lands. Flaming trees and giant mushrooms, oh my! <a class="shutterset_" href='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/df203.jpg' title=''><img src='http://strictmachine.me/wordpress/wp-content/gallery/darkfall-journey/thumbs/thumbs_df203.jpg' alt='df203' class='ngg-singlepic ngg-left' /></a> The more I explore Agon, the more I appreciate the little touches and variations put in place by the developers. None of the MMOs I&#8217;ve played before have the dramatic variety of environments that I see in this world. Not only that, but while there&#8217;s always some re-use of art assets, there are so many locations where I find new and interesting things to see. As a small bonus you&#8217;ll often find chaos chests or other random loot. In some special areas that I&#8217;ve went out of my way to explore I might find a magician&#8217;s treasure chest or another reward that seems like it was placed there just to tempt me into exploring. Just a little further for the night&#8230; just cast a few spells to launch up to the top of that mountain and there&#8217;s yet another view to tempt you onward to the horizon.</p>
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		<title>Community Q&amp;A with Aventurine</title>
		<link>http://strictmachine.me/?p=560</link>
		<comments>http://strictmachine.me/?p=560#comments</comments>
		<pubDate>Fri, 15 Jan 2010 14:47:44 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=560</guid>
		<description><![CDATA[There are some updates coming to DarkFall in 2010. Pargus sent community questions to AV and the results have been posted.

&#8230;
&#8230;&#8221;we’ll add more racial abilities in upcoming expansions.&#8221;
&#8230;
Any plan to make it so that your enemies cannot use your clan bank? &#8211; Big Badaboom, Section 8
Yes but you’ll have to upgrade your bank.
&#8230;
There are sweeping [...]]]></description>
			<content:encoded><![CDATA[<p>There are some updates coming to DarkFall in 2010. <a href="http://www.mmorpg.com/blogs/Paragus1/012010/5564_Darkfall-Community-QA-with-Aventurine">Pargus</a> sent community questions to AV and the results <a href="http://www.mmorpg.com/blogs/Paragus1/012010/5564_Darkfall-Community-QA-with-Aventurine">have been posted</a>.</p>
<blockquote><p>
&#8230;<br />
&#8230;&#8221;we’ll add more racial abilities in upcoming expansions.&#8221;<br />
&#8230;<br />
Any plan to make it so that your enemies cannot use your clan bank? &#8211; Big Badaboom, Section 8<br />
Yes but you’ll have to upgrade your bank.<br />
&#8230;<br />
There are sweeping changes for Darkfall 2010 and these include everything associated with the user interface<br />
&#8230;
</p></blockquote>
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		<title>DarkFall Tutorial Videos Part 3</title>
		<link>http://strictmachine.me/?p=555</link>
		<comments>http://strictmachine.me/?p=555#comments</comments>
		<pubDate>Sun, 10 Jan 2010 14:24:05 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=555</guid>
		<description><![CDATA[Valroth has posted a third video. This one includes title quests and getting your first mount.

]]></description>
			<content:encoded><![CDATA[<p>Valroth has posted a third video. This one includes title quests and getting your first mount.</p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/Q5e19MP4AW4&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Q5e19MP4AW4&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
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		<title>DarkFall Tutorial Videos</title>
		<link>http://strictmachine.me/?p=535</link>
		<comments>http://strictmachine.me/?p=535#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:27:55 +0000</pubDate>
		<dc:creator>Pan</dc:creator>
				<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://strictmachine.me/?p=535</guid>
		<description><![CDATA[Excellent newbie videos from Valroth:
Part 1

Part 2

]]></description>
			<content:encoded><![CDATA[<p>Excellent newbie videos from Valroth:</p>
<p>Part 1<br />
<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/sDgGgunLhmA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sDgGgunLhmA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p>Part 2<br />
<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/6CrxiN4pdHU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6CrxiN4pdHU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
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